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    Shooter101
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    Does Destiny 2 Need to Cater to a More Casual Audience?

    Destiny 2 Forsaken
    It’s hard to believe it’s only been a little over a year since Destiny 2 first came out.

    That might not seem like a long time, but in the video gaming industry that’s quite a while.

    One of the biggest challenges new players face when they decide to pick up an older game is that the community might be tough to break into as a newbie. It can be Final Fantasy XI level esoterics or it can be something like a FPS such as CS:GO.

    And let’s face it: New players are the lifeblood of any game.

    So does Destiny 2 need to try to appeal to a more casual audience to attract new players?

    That’s what Forbes writer Paul Tassi is saying. Read Article

    In an article published on the site, Tassi argues that Destiny 2 needs to appeal to casuals to survive and thrive.

    This is a more controversial argument than it would appear at first glance.

    A lot of people blame Destiny 2’s launch problems on the game’s attempt to appeal to a more casual audience. Looking through the lens of a hardcore player, that might seem true. Bungie did take the grinding level down a notch here and there, but, on the whole, it’s pretty much the same content as the last game.

    After outlining the various reasons why Destiny 2 got off to a rough start (and how none of that can be blamed on casuals), Tassi then suggests some ways Bungie can attract more casuals to the game.

    One issue identified by Tassi is the difficulty new players face moving beyond the first Forge in Black Armory. The main reasons he lists include the boss being 630 power and which was then lowered to 625. As an opening hurdle, this one is quite the issue to overcome.

    Tassi suggests that Bungie implement a practice Forge at a lower level, in the beginning, to incentivize players to keep trying for harder things.

    The second issue he identifies has to do with the game’s Enhancement (Masterwork) Cores. These enhance player gear and make it viable at higher levels. Doing this, though, requires a lot of grinding. Players that don’t want to do that can opt to equip more powerful gear but that means changing stuff up a lot. If you get attached to a particular build it could become unviable at higher levels without the addition of Enhancement Cores.

    He then explains how Black Armory might ostensibly be for the “hardcore crowd” but it isn’t really that hardcore for anyone but new players.

    This is because more hardcore players breeze through content like this while casuals often do not. Similarly, when it comes to Enhancement Cores, hardcores often have huge caches of them while casuals have a small amount to use.

    Central to Tassi’s whole argument is that the game needs to have a middle ground in order to keep casuals and hardcore players engaged. That’s understandable since there is the potential for every casual player to eventually become a hardcore player. But, to start that process, they have to be able to make meaningful progress in the game and that’s something on which both sides can likely agree.

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